Step 11:


The other window looks similar to the one in step 4, but while that had 1 layer, this one has 25, as can be read in the dialog's top bar. 25 is also the number of images in the rendered sequence. Layers are the digital equivalent of the onionskins used by animators, each containing one image or frame of the animation. How to view, manipulate and work with layers is beyond the scope of this document, but key to such interesting processes as compositing.

Step 11

Step 12:


Because the .GIF file format supports only a reduced number of colors, it is advisable to reduce them "by hand" before saving the animated image. To do so, go to the Image menu, select the Mode option and then the Indexed option.

Step 12

Step 13:


This brings up the Indexed Color Conversion dialog, which allows us to tweak the color reduction parameters. 256 is the maximum number of colors that a .GIF file will accept. Since this is a step that reduces quality, it is advisable to use the Floyd-Steinberg (reduced color bleeing) color dithering option to get the best results.

Step 13

Step 14:


Color reduction might again take a little while. Next it is advisable to take a step that will reduce the file size. Go to the Filter menu, choose Amination and then Optimize (for GIF)

Step 14

Step 15:


Now it is time to save the file. Choose the Save as... option of the File menu.

Step 15




ldraw / l3p / pov animation scripts